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3D Digital Human Contest 2020 - WIP (Stage 2)
Most of my modeling works are done in ZBrush. For Armor, the key to getting the clean edges is using Curve Tube Brush and ZRemesh. After getting the basic shape, I always used ZRemesh to simply the topology, and then collapse the loop to get the simplest form. Another great tool in modeling is the combined used of curve tube Brush, Dam standard Brush, and Smooth Brush, it gives us a lot of freedom to define any shape. 50% of the Zbrush work is always done by Extraction, what